Originally created 08/25/97

CD-ROM review: Putt-Putt returns to travel in time



Putt-Putt, the purple car with two big eyes and a tongue, is on the shelves again with another adventure game designed for kids who won't be behind the wheel of a real car for a decade or so.

"Putt-Putt Travels Through Time" takes its young users to four worlds: prehistoric times, a medieval castle, the Old West and the distant future. If one place gets dull, new vistas are just a couple of clicks away. The fun begins when Putt-Putt pursues his lunch box, history report, calculator and canine pal Pep into a time machine. From there, the challenge is to collect all four missing possessions and maybe learn a few things along the way.

As in his past adventures, Putt-Putt succeeds by working with others. Cooperation brings our hero the necessary tools to move ahead. Some of the clues are tough for younger kids (and impatient parents) to find, but if it were too easy, it wouldn't be fun for long.

If your children enjoyed "Putt-Putt Joins the Parade," "Putt-Putt Goes to the Moon" or "Putt-Putt Saves the Zoo," they probably won't be disappointed with this time-travel opportunity. Once again, there's good animation, colorful graphics and plenty to click on. And the missing objects move around each time you start a new game.

Besides, this car has a real personality and that's probably why he's been so successful. You can't help but like the guy.

The scoop:

Title: "Putt-Putt Travels Through Time"
Subject: Animated adventure
Format: Windows/Macintosh hybrid.
Ages: 3-8
Manufacturer: Humongous Entertainment
Price: $40
System requirements: PC - 33 MHz 486 with 8 MB of RAM, SVGA graphics, Windows 3.1 or higher, sound card, double-speed CD-ROM drive;

Macintosh - 25 MHz 68040 or Power PC with 8 MB of RAM, System 7.0 or higher, double speed CD-ROM drive.



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